For consumers? No.
Consumers want the best phone they can afford. Android does exactly that by providing lots of options in a the entire price range. Do they really care if the phone have 512MB of RAM, 1.4Ghz Duo CPU, or another phone with 1GB RAM and a 1.9Ghz? They can't really tell the real benefits provided by the different phones. And they certainly don't care of a specific app is not on a certain phone if it means to pay $100 more (provided that most of the most popular apps are compatible with most phones).
For developers? Yes, but not really.
No because most apps will work just fine if you follow the best practices for Android. Unless you are doing something wrong, you won't run into any issues. There is a lot of gotcha's but answers are mostly on StackOverflow. Porting apps to different Android devices are not nearly as hard as coding in another platform.
Yes, and if you run into weird problems, there is not much help you can get, especially if you are using the newer APIs. After developing a dozen apps in different categories, SleepBot and Vine accounts for almost all the hardest problems because they interact with Camera, MediaRecorder, MediaPlayer, and opengl components. On the other hand, Squarespace and the other apps had no problem adopting all the platforms and devices, and at most you will be dealing some mistakes made on database related issues. I remember that one of the features for Vine encountered a different problem on each flavor of S2s because some functions were not implemented according to the SDK. This has gotten significantly better with 4.1+ devices, which is why Instagram is only 4.1+ when video was released as well.
That being said, if you are not using any special hardware components or the more specialized APIs, there is nothing to worry about. Making a todo app is just as easy on Android than on iOS.